World's first Digital Asset as a Service

Your assets aren't files. They're a service.

Stop copying files across builds, branches, and buckets. Umber hosts every image, video, audio, PDF, and 3D model once — and delivers the right version, to the right environment, on demand.

Start free Read the docs
One asset
Versions
Environments
Every platform

One upload. Versioned, mapped to environments, delivered everywhere — over a single HTTPS API.

Why AAAS

Files were fine — until you had three environments and five platforms.

The file way
Copies of the same asset scattered across repos, buckets, and builds
Version updates mean rebuilds, redeploys, and app-store reviews
SDKs and build scripts just to reference a texture
Nobody knows which version PROD is actually using
The Umber way
One canonical asset, versioned like code
Point DEV, QA, and PROD at different versions — swap without a deploy
Plain HTTPS API. No SDKs, no packages, no lock-in
Full lifecycle control: states, reviews, A/B tests, rollbacks
Zero redundancy

Every asset exists exactly once.

No duplicate files, no "final_v2_FINAL" folders, no manual sync between environments. Umber centralizes every asset and maps versions where they're needed — so your team stops managing files and starts shipping.

100%
redundancy eliminated
90%
less time managing assets
up to 50%
smaller mobile apps — assets live in Umber, not your bundle
Built for virtual worlds

Everything asset management should have been.

Asset versioning

Manage unlimited versions of an asset without build scripts. Ship v3 to DEV while PROD stays safely on v2.

Environments

Map any version to any environment. Review, A/B test, and promote assets the way you promote code.

Lifecycle control

Draft, active, deprecated, retired — every version has a state, in every environment. No juggling, no chaos.

API driven

No SDKs or third-party packages. Reference any asset with a plain HTTPS call from any stack.

Lighter apps

Assets live in Umber, not your bundle. Cut mobile app size by up to 50% and skip store re-reviews.

Asset states

One version, different states per environment — approved in QA, live in PROD, retired in DEV.

Developer first

One GET request. That's the integration.

Ask for an asset by name and environment — Umber resolves the right version and streams it back. Works from a browser, a game engine, a mobile app, or a curl command.

Explore the API →
# fetch the PROD version of an asset
curl https://api.umbercloud.io/v1/assets/hero-character \
-H "X-Env: prod" -H "Authorization: Bearer $KEY"
// 200 OK
{
"name": "hero-character",
"version": "v2", "state": "active",
"url": "https://cdn.umbercloud.io/a/8f3k…"
}
A mature platform

Work the way you work.

Dashboard, API, or terminal — every Umber capability is available from all three, so designers, developers, and pipelines share one source of truth.

Dashboard

Upload, version, and promote assets visually. See exactly what's live in every environment at a glance.

# any language, any stack
GET /v1/assets/logo
PUT /v1/envs/prod/assets/logo
200 OK

APIs

Plain HTTPS endpoints for every operation. Integrate from web, mobile, or game engines — no SDK required.

$ umber push hero.glb
✓ uploaded as v4
$ umber promote hero.glb v4 --env prod
✓ prod → v4

CLI

Script it. Push, promote, and roll back from your terminal or CI pipeline with one-line commands.

Simple, honest pricing

Start free. Scale when your worlds do.

Starter
Free
No credit card required

1 GB storage · 10 GB/mo bandwidth · 1 environment

Pro
POPULAR
₹1,749/mo
For growing teams

100 GB storage · 500 GB/mo bandwidth · 3 environments · AI search

Enterprise
Custom
For large organizations

Dedicated environments · on-prem · 24/7 support

Compare all plans →

Reimagine virtual asset management.

Upload your first asset in under a minute. Free forever on Starter.

Get started now